Let's say you're 10 years old again. You drop the game-ending flyball and your friends won't let you live it down for a week. Bomb on your math test, your Dad won't let you go on that trip.
In your latest PS3 shoot-em up game you run around trying to kill the bad guys. If you get shot and die? That's terrible right? what will you ever do???
How about select continue and try again. No big deal. You get booed off the stage in Guitar Hero - fine. Load it up let's have another go.
No wonder kids love video games. In the real world failure Sucks. People remind you of failure even hold it over your head ("well remember that time..."). In gaming, there's no punishment there for failing. You don't let anyone down. You just play.
With new revolution to gaming from the Nintendo Wii, the door has opened even wider to let video games become a teaching tool. The Wii has allowed us to take gaming from the controller-elite to anyone.
How can we take a lesson from video games and create painless failure in learning environments?