Most of what's discussed on instructional design is toward the ideal scenario. What Should we be producing. In the ideal world we're talking about an immersive unique experiential environment. This becomes half-systematic and half-creative exercise.
I'm looking for ways to work this into our current design methodology, creativity comes at a very tangible price. The implementation becomes considerably longer when we don't use a cookie cutter approach software rollouts don't always allow for such timelines. Clients are generally pleased with the end result. True ROI on learning, and testing of retention is not done as often as we'd like - why? again, because it's not in the budget.
It's refreshing to hear Cammy represent this same train of thought http://learningvisions.blogspot.com/2008/03/e-learning-project-reality-guerrilla.html